UK FLM NATIONAL
CHAMPIONSHIPS 2000
TASK
CATALOGUE FOR CLASS 1
Derived from FAI Section 10, Annex 4
1. PRECISION TAKE-OFF AND
LANDING PRECISION
Objective
To make a clean take off at the
first attempt in the deck, and subsequently land as near as possible to a
point.
Description
The pilot is permitted four
takeoff attempts, climbs to 500ft overhead the target, cuts the engine before
passing through a gate and tries to make a first touch as near as possible to
the centre of a target consisting of a series of concentric circles.
Special rules
The pilot scores 250 points for a
clean take off at the first attempt, 170 for the second, 90 for the third, zero
for the fourth.
The circuit to be flown will be
detailed at briefing.
The first touch of the ground by
the pilot’s foot is the point from which the pilot’s score will be
derived. A first touch on the line
scores the higher score.
Contestants will be awarded a
zero score for:
·
The pilot or any part of
the aircraft touching the ground outside the deck while undertaking the task.
Contestants
will be awarded a zero landing score
for:
·
Engine not stopped before the gate.
·
Gate not passed
correctly.
·
Falling over as a result
of the landing.
Scoring
Pilot score =
(Bto + Bld)
Where:
Bto = Takeoff points, Bld =
Landing points
2. PRECISION CIRCUIT IN THE
SHORTEST TIME PRECISION
Objective
To strike a
number of targets laid out in a given order in the shortest possible time and
return to the deck.
Description
8 targets 2m in height are laid out 50M apart in two
arrays. The first array has 4 targets
in a straight line, the second array has 4 targets in a slalom.
A further target is placed 50M
behind target 10 to serve as a pylon which must be flown round (by the body of
the pilot) before target 10 is struck.
Special rules
A valid
strike on a target is one where the pilot or any part of the FLM has been
clearly observed to touch it.
To count as
a strike, target No. 9, the pylon, must be rounded in a CLOCKWISE direction.
A strike on
target 1 starts the clock, a strike on target 10 stops the clock.
Pilots may
have only one attempt at striking each target except for the first and last
targets where three attempts at each are permitted.
Failure to
strike the first or last target or touch the ground at any point between them:
score zero.
Scoring
Pilot Score = 
Where:
NQ = The number of targets struck by the pilot
Sp = The pilot's elapsed time in seconds between striking target 1
and target 10
3. SLOW / FAST SPEED PRECISION
Objective
To fly a
course as fast as possible and then return along the course as slow as
possible.
Description
A straight
course between 250m and 500m long and 25m wide is laid out with gates at each
end.
The pilot
makes a timed pass along the course as fast as possible, returns to the start,
and makes a second timed pass in the same direction as slow as possible.
Special rules
For each
leg, the clock starts the moment the pilot passes the first gate and stops the
moment he passes the second.
If the
pilot or any part of his PPG touches the ground during the first leg: VP1
= zero and EP = zero
If the
pilot or any part of his PPG touches the ground during the second leg: VP2
= zero and EP = zero
If the
pilot zigzags or if the body of the pilot overflies a side of the course or
exceeds 2m above ground: Score zero.
The maximum
time allowed for a pilot to complete each leg of the course is 5 minutes.
Pilot score = 
Where:
Vmax = The highest speed achieved in the task, in Km/H
Vp1 = The speed of the pilot in Km/H in the
first leg of the task
Vmin = The lowest speed achieved in the task, in Km/H
Vp2 = The speed of the pilot in Km/H in the
second leg of the task
Ep = The difference between the pilot's slowest and fastest speeds,
in Km/H
Emax = The maximum difference between slowest and fastest speeds, in
Km/H
4. PURE ECONOMY ECONOMY
Objective
Take-off
with a measured quantity of fuel and stay airborne for as long as possible and
return to the deck.
Special rules
Free
take-off within the time window.
Departure
from view of the marshals or egress from the permitted flight area will incur
penalties.
Land
outside the airfield boundary: Score
zero. Land inside the airfield boundary
but outside the deck: 20% penalty.
Scoring
Pilot score
=
Where:
Tp = The pilot's time,
Tmax = The longest time taken to complete the task
5. ECONOMY & DISTANCE ECONOMY
Objective
To take off
from the deck with a given quantity of fuel, fly as many laps as possible
around a course not exceeding 1Km in length and land on another deck.
Special rules
Pilots must
not exceed 200ft height at any time, or 30ft whilst rounding pylons.
Exceeding
the height limitations or failure to round a pylon does not score that lap.
If the
pilot or any part of his PPG touches the ground during the task and takes off
again, score zero.
Failure to
land in the landing deck: 20% penalty.
Scoring
Pilot score
=
Where:
Lp = The number of whole laps completed by the pilot
Lmax = The maximum number of
whole laps achieved in the task.
6. ECONOMY & NAVIGATION ECONOMY
Objective
To take off
with a given quantity of fuel and locate an unknown number of markers within
defined sectors and return to the deck.
Description
Each sector
will contain a given IP (initial point) and a FP (finishing point) which may be
a turn point, marker or gate. The pilot
flies a given track between the IP and FP.
An unknown number of markers may be distributed along the track.
Special rules
Outlanding:
Score zero.
Scoring
Pilot score
=
Where:
NBp = The number of ground
markers and/or turn points a pilot collects in the task
NBmax = The maximum number of
markers and/or turn points collected in the task
7. ECONOMY & PRECISION ECONOMY
Objective
To make a
clean take-off in the time window with a given quantity of fuel, stay airborne
as long as possible within a defined area and land on landing markers situated
within the deck before the end of the time window.
Special rules
The pilot
scores 300 bonus points for a clean take off at the first attempt, 200 for the
second, 100 for the third, zero for any attempts thereafter.
Departure
from view of the marshals or egress from the permitted flight area will incur
penalties.
When
landing, If the pilot elects to switch off his engine at least 5m above a
marker and:
·
Makes a first touch on
the marker: Landing bonus: 200 points
If the pilot elects to not switch off his
engine and:
·
Makes a first touch on
the marker: Landing bonus: 50 points
If the
pilot falls over as a result of the landing: zero landing bonus.
If the
pilot obstructs another competitor attempting to land at a landing marker
penalties will apply.
Scoring
Pilot
score =
Where:
TP = The pilot's time
Tmax = The longest time taken to complete the task
Bto =
Takeoff bonus points
Bld = Landing bonus points
8. PURE NAVIGATION
Objective
To fly a
course between as many turn points or markers as possible within the time
window and return to the deck.
Scoring
Pilot score
=
Where, according to briefing;
Either:
NBp = The number of ground markers and/or turn points a pilot
collects in the task
NBmax = The maximum number of
markers and/or turn points collected in the task
OR
NBp = the distance flown by the
pilot in the task.
NBMax = the maximum distance
flown in the task.
9. NAVIGATION, PRECISION &
SPEED
Objective
To make a
clean take-off from the deck, to fly a course between as many turn points or
markers as possible within a given time, and to collect bonus points for landing
at designated markers before returning to the deck.
Special rules
The clock
starts the moment the marshal makes the signal to take off.
At the
start, the pilot scores 300 bonus points for a clean take off at the first
attempt, 200 for the second, 100 for the third, zero for any attempts
thereafter.
In the case
of landing markers, If the pilot elects to switch off his engine at least 5m
above the marker and:
·
Makes a first touch on
the marker: Landing bonus: 200 points
·
Misses the marker:
landing bonus: 50 points
If the pilot elects to not switch off his
engine and:
·
Makes a first touch on
the marker: Landing bonus: 100 points
If the
pilot falls over as a result of a landing: zero landing bonus for that landing.
If the
pilot obstructs another competitor attempting to land at a landing marker
penalties will apply.
The clock
stops the moment the pilot either crosses a line or lands back on the deck.
Any outside
assistance: Score zero.
Scoring
Pilot score
= 
Where, according to briefing;
Either:
NBp = The number of ground markers and/or turn points a pilot
collects in the task
NBmax = The maximum number of
markers and/or turn points collected in the task
OR
NBp = the distance flown by the
pilot in the task.
NBMax = the maximum distance flown
in the task.
AND
Bto = Pilot’s takeoff bonus
points
Bld = Pilot’s landing bonus
points
BldMax = The maximum landing
bonus points achieved.
10. NAVIGATION / ESTIMATED SPEED
Objective
To fly a
course between any combination of turn points, markers and gates as defined at
the briefing having declared estimated flight times or estimated times of
arrival as required at the briefing, and return to the deck.
Special rules
The value
of T, in seconds, will be given at the briefing.
Scoring
Pilot score
= 
Where, according to briefing;
Either:
NBp = The number of ground markers and/or turn points a pilot
collects in the task
NBmax = The maximum number of
markers and/or turn points collected in the task
OR
NBp = the distance flown by the
pilot in the task.
NBMax = the maximum distance
flown in the task.
AND
T = The total difference in
between pilot’s estimated and actual times for all timed sectors. (>=300 = 300)
10. NAVIGATION / ESTIMATED SPEED /
PRECISION
Objective
To fly a
course between any combination of turn points, markers, landing markers and
gates as defined at the briefing having declared estimated flight times as
required at the briefing, and return to the deck.
Special rules
The value
of T, in seconds, will be given at the briefing.
At the
start, the pilot scores 150 bonus points for a clean take off at the first
attempt, 100 for the second, 50 for the third, zero for any attempts
thereafter.
All landing markers may be
attempted with engine on unless the marker is in the landing deck and is the
final element in the task.
If the pilot falls over as a
result of a landing: zero landing score for that landing.
If the pilot obstructs another
competitor attempting to land at a landing marker penalties will apply.
Scoring
Pilot score = 
Where, according to briefing;
Either:
NBp = The number of ground markers and/or turn points a pilot
collects in the task
NBmax = The maximum number of
markers and/or turn points collected in the task
OR
NBp = the distance flown by the
pilot in the task.
NBMax = the maximum distance
flown in the task.
AND
T = The total difference in
between pilot’s estimated and actual times for all timed sectors. (>=250 =
250)
Bto = Pilot's takeoff score
Bld =
Pilot’s landing points
BldMax
= The maximum number of landing points achieved in the task.
12. SPEED TRIANGLE AND OUT AND
RETURN ECONOMY
Objective
With
limited fuel, to fly around a circuit in the shortest possible time, return to
the deck, and then, with the pilots remaining fuel fly in a given direction as
far as possible and return to the deck.
Description
Fuel
quantity allowed: (Suggested: 6
litres)
Part 1:
Speed; The pilot take off time is noted. The pilot flies to one or more
turnpoints and returns to the deck where he is timed.
Part 2: Distance;
The pilot then flies in a given direction to a point of pilot choice,
photographs it, and returns to the deck.
Special rules
·
Land out before
completing part 1: Score zero.
·
Land out before
completing part 2: Score zero for part 2.
·
IMPORTANT: The point the
pilot photographs as his point of greatest distance in part 2 MUST be clearly and unequivocally
interpretable onto the official map. It
is recommended the pilot takes several views of the point to confirm his position in relation to
surrounding features and also takes back-up photos of earlier points along his
route.
·
Failure to takeoff or
land entirely in the deck: 20% penalty.
Scoring
Pilot score = 
Where:
tp = the pilot’s time,
Tmin = The best time (Part 1)
dp = the pilot’s distance
dMax = the greatest
distance (Part 2)
13. THE FOUR STICKS
Objective
This task
is intended as a small break task between elements of an overall task.
There are 4
standard kicking sticks set at the corners of a 50m x 50m square. The pilot must kick 3 of the 4 sticks. The first stick the pilot kicks may be any
of the 4 sticks. The third stick the
pilot kicks must be diagonally opposite the first, the second stick may be
either of the two other sticks.
Special rules
·
If this task is used to
take a time for the purposes of an element of the overall task then the time
shall be taken the moment the pilot strikes the first stick.
·
The pilot may have as
many attempts as necessary at striking the first stick.
·
Only ONE attempt is
allowed at kicking both the second and third sticks.
·
There shall be one group
of 4 sticks for every 15 competitors in the task.
·
On approach to the task,
pilots should choose a “free” group of sticks, however if, in the opinion of
the marshals on duty a conflict with another aircraft existed (depending on the
overall task, for example if there is a timing involved) both should kick only
one stick and then depart on the rest of the overall task. Both pilots will then be given the opportunity
to have ONE further attempt at this task as soon as possible after the end of
the overall task.
Scoring
The scoring should be integrated
into the overall task as NQ. If the pilot fails to kick either the second
or third stick then for each stick then the penalty shall be no more than 5% of
the overall task score.
14. NOISE IN CLIMB NOISE
Objective
From a stationary position on the ground in front of a line and
using a fixed throttle (and propeller pitch) setting of pilot choice, the pilot
takes off and climbs in a straight line over a microphone set 300m distant from
the line. The max noise in dBA of the
aircraft is measured.
Special rules
Weaving, failure to fly directly over the microphone, changing
throttle or propeller pitch setting:
Zero score.
Scoring
Pilot score =
Where:
nMin = The minimum noise in dBA achieved in the class
nP = The noise achieved by the pilot in dBA
15. MINIMUM NOISE IN LEVEL FLIGHT NOISE
Objective
To fly two legs of a course in opposite directions as quietly as
possible.
Description
The course is between two points 300m apart and must be flown in
a straight line at a height of 25ft (± 10ft). at a pilot selected constant
throttle and propeller pitch setting.
The microphone is positioned 100m offset from the centreline and
equidistant from the two points.
Special rules
Weaving, changing height, throttle or propeller pitch setting
whilst in the course: Zero score for that run.
Scoring
Pilot score =
Where:
nMin1 and nMin2 = The minimum noise in dBA
achieved on each run in the class
nP1 and nP2 = The noise achieved by the
pilot in dBA on each run