Classic Classes General Info MS Word files PPG |
General Info: Classic Classes Task Catalogue European Championships Local Task CatalogueClassic Classes
Tasks categories, definitions and schedules. The Organizer will run the tasks according to the prevailing meteorological conditions, fully taking into consideration the Section 10 required tasks proportion: ‑ 50% NAV without fuel limitation (type A) ‑ 25% NAV with limited fuel (type B) ‑ 25 % Mania/precision landing (type C) The tasks will be as defined in Section 10 annex 4, as well as those defined by the Course Director. For 3 axis and weightshifts, the typical daily planning will be the following : ‑ one long task per day for these classes ‑ one shorter task per day for one of the two classes, in alternance, in order to have the maximum number of tasks run over the whole competition days.
ScoringIn order to give the same weighting for each task, the best performance is given the highest score for the task e.g. 1000 points. The other competitors get their “task score” proportionally to their results.
Take off/landing deckEach major task starts from the starting deck as defined in Section 10 annex3; some tasks may start with short take off, with score values given for every 5 meters strip, defined during the briefing. A sand stripe will be set-up before the front border line to vizualize the first impact at landing outside the deck. For the Short-Short Task, and only for this task, the Course Director may accomodate the strips according to the prevailing meteorological conditions ( left or right of the 5 metres strips, according to wind direction)
Rally task (speed and navigation) The open and general windows time for departure is fixed. The starting order is free, following presentation order to the chief marshall. The return time is imposed. Score : number of markers flown Penalty : 5 % by minute delay after take off given time. Total penalties : delays in take off and arrival time + bad markers.
Hidden markers on given bearingThe pilot receives markers bearings with a document showing the markers.He will have to identify them, then takes the new bearing for finding the next marker and so on. Only the markers found in good ranking order will be validated. Score : Number of validated markers (or speed on a validated circuit).
Contractual navigationMake up and implement a “contractual” flight plan flying over the largest possible number of markers among the list proposed by the Course Director.
Principle : A window time is given by the organization, which covers the preparation time, the proposed “flight contract” and the flight time. The measured time starts with the distribution of the markers list and ends with the wheels touch at landing, after navigation. The goal is to get the greatest number of markers, in the order declared in the “contractual flight”. As soon as a wrong marker is recorded, the remaining markers are not counted. Extra markers found are not bringing any bonus.
Score and Penalties : Score computing is based on validated good markers, with following penalties : ‑ 20 % penalties for the first wrong marker, marker which does not conform with the contract : these 20 % apply to the contract agreed on departure, therefore on the whole number of markers announced by the pilot. - 20% penalties for the second wrong marker : these 20% penalties are applied on the new number of agreed markers following the first penalties, and so on.
Example : a pilot declares 20 markers, ‑ a first marker is wrong, so he gets 20% penalties on 20 markers, so 16 markers are left. ‑ when a second marker is noted wrong, 20% penalties are applied on the remaining 16 markers. Then, 12.80 markers are left, rounded to 13 markers. ‑ when a third marker is noted wrong, 20% penalties are applied on the remaining 13 markers, 10.40 markers are left, rounded to 10 left. ‑ and so on... The best result corresponds to the maximum number of validated markers
If time is exceeded, 20 % penalty
1000 points = best score (results – penalties). The remaining competitors at prorata of the best score.
Precision landing without brakesLanding in the marked scoring divisions of the 100 x 25m deck with engine stopped without braking. Landing deck as illustrated on top of this document. For this particular precision landing task, the 30 meters stripe can be changed to take into consideration the prevailing wind.
The pilot takes off from the deck, crosses a defined gate (e.g. a cross line at 300 meters above the ground, along the deck on front wind), landing on the deck with engine cut off, complete stop without going out of the deck. The Course Director may give scores according to the distance of the stop. He may also request a task for landing without brakes. If rebound, the worst touch counts (main wheels touch): Touching a line give the best side score. Going out means the first compoent of landing gear is out the deck boundaries. 3 axis with classic landing gear will not be penalized when the back wheel gets outside the deck.
BRIEFING INFO. : Take-off time and order. Flight patterns and circuit procedures. Height and position for stopping engine. Landing and taxiing requirements.
Short take off and rallyA successful short take off when starting a major task gives a 100 bonus point maximum. The Course Director may change the 30m. strip and the other strips according to meteorological conditions. The competitors have to fly the longest possible distance, from airfield to airfield, as assigned by the organization. The approved landings will be validated and stamped on a form given by the Course Director before departure. A competitor can only land once on a given airfield, except on the departure airfield where every landing counts as an extra one.
Score : km total (along validated legs) * minimum speed windows duration
Penalties : Last landing after limit time = 2% penalty for every minute late Landing not stamped = flown leg cancelled and null until next landing is recorded and stamped.
Distance navigation with limited timeStarting order given by the Course Director. Each competitor has a limited time. Chrono starts at take off and stops at landing. Maximum number of identified markers, markers only flown once. Score : 1000 * number of flown markersMinimum speed Penalties: Incorrect flown markers = 0 for the concerned marker Landing after time limit : 10% by minute late
Speed and bearing navigationFlying over a triangle composed of one speed leg and two navigation legs. Before take off, flight time is declared for the three legs,knowing that the two navigation legs cannot be shorter than 30% of the speed leg. On turn points, the competitors perform a “touch and go” with chrono. Two hiden gates are on any of the flown legs. Score : take off Points+speed points+navigation points+pre-declared time Short take off= 80 points max. Speed= T/t x 320 (T = best time in the class) Navigation = 200 points for each flown gate, without turn of more than 45 degrees when close to the gate. 200 points for each correct declared time. – 20 points for one minute late or in advance. Penalties : landing off airfield = 0, but previous points are maintained Speed 30% (or more) lower than declared = 0 points for the speed leg score.
Navigation task on meridian or parallelFlying very accurately on a pre defined circuit traced by parallels or meridians with pre declared time. 200 meters large hidden gates are on the circuit. Score : 100 point for every validated gate Penalty : 20 point by minute late or in advance.
Speed and navigation taskVery accurate and technical navigation, finding also difficult markers. The goal is to identify a maximum number of markers (validated by photos or marshalls) in a given time, for instance 90 minutes. Score : number of markers Penalty : 5 % by minute, late or in advance Alternatives : A) pilot’s pre-declared circuit. Score in points = number of markers – (penalties and late timing) Penalty = - 10% for any missed marker in the declared order. B) departure style 24H LeMans C) The Course Director gives flying instructions 30 minutes before departure. Take off at least within 30 minutes after documents transmission.
Short- short mania. Combination of short take off and precision landing with gate at 1 meter from ground, different scoring for the deck strips. Points (maximum) : 125 for take off, 125 for landing. Maximum 2 series of tasks for the competition.
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