Documents
FLM rules 2001.doc (92k)
(13 Jan 01)

PF1 Task Catalogue.doc (229k)
(13 Jan 01)

Rules and task catalogue.zip (71k)
(13 Jan 01)

PPG PHG Nationals
Introduction
(30 Sep 08)

FLM rules 2001
(13 Jan 01)

PF1 Task Catalogue
(13 Jan 01)

PPG Scoring
Entries
(16 May 01)

Overall position
(16 May 01)

MFG TEAM
(15 May 01)

Task 1
(15 May 01)

Task 10
(15 May 01)

Task 2
(15 May 01)

Task 3
(15 May 01)

Task 4
(15 May 01)

Task 5
(15 May 01)

Task 6
(15 May 01)

Task 7
(15 May 01)

Task 8
(15 May 01)

Task 9
(15 May 01)

TEAM
(15 May 01)

TOTALS
(15 May 01)

PPG Tasks
TASK 10 brief
(15 May 01)

TASK 1 brief
(15 May 01)

TASK 2 brief
(15 May 01)

TASK 3 brief
(15 May 01)

TASK 4 brief
(15 May 01)

TASK 5 brief
(15 May 01)

TASK 6 brief
(15 May 01)

TASK 7 brief
(15 May 01)

TASK 8 brief
(15 May 01)

TASK 9 brief
(15 May 01)


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PPG Tasks: TASK 4 brief
Updated 15 May 2001 TASK 5

TASK 4

·      This task is as task B5 in the PPG local regulations

·      Photography not required.

·      6 Litres fuel, Fuelling immediately before task.  See separate fuelling control sheet.

·      Briefing:  16:00 12 May 2001

·      Takeoff window opens 07:00 13 May 2001

·      Takeoff window closes 08:00 13 May 2001

·      Task closes 11:00 13 May 2001

SPEED TRIANGLE AND OUT AND RETURN

Objective

With limited fuel, to fly around a circuit in the shortest possible time, return to the deck, and then, with the pilots remaining fuel fly in a given direction as far as possible and return to the deck.

Description

Fuel quantity allowed:  6 litres.

Part 1: Speed; The pilot take off time is noted (when feet leave the ground). The pilot flies to turnpoint 12 and then to turnpoint 37 and then returns to the airfield and kicks the first of the “4 sticks” .

 

A small bonus score may be achieved from kicking two more of the ”4 sticks” before departing on part 2

 

Part 2: Distance; The pilot then flies in a given direction to a point of pilot choice, lands, collects evidence as to the precise location, and returns to the deck.

Special rules

·      Land out before completing part 1: Score zero. 

·      Land out before completing part 2 other than at the point of max distance; Score zero for part 2.

·      The landing point in part 2 MUST be within 5 Km of the A1, South of the airfield.

·      IMPORTANT: The evidence the pilot collects as his point of greatest distance in part 2 MUST be clearly and unequivocally interpretable onto the official map.  It is recommended the pilot gets evidence of a place specifically marked on the map (eg a farm).

Scoring

Pilot score =

Where:            

tp = the pilot’s time,

Tmin = The best time (Part 1)

dp = the pilot’s distance

dMax = the greatest distance  (Part 2)

Nq = the sticks kicked (25 points for stick 2 & 25 points for stick 3)

 

The four sticks

There are 4 standard kicking sticks set at the corners of a 50m x 50m square.  The pilot must kick 3 of the 4 sticks.  The first stick the pilot kicks may be any of the 4 sticks.  The third stick the pilot kicks must be diagonally opposite the first, the second stick may be either of the two other sticks.

·      The pilot may have as many attempts as necessary at striking the first stick.

·      Only ONE attempt is allowed at kicking both the second and third sticks.

On approach to the task, pilots should choose a “free” group of sticks, however if, in the opinion of the marshals on duty a conflict with another aircraft existed (depending on the overall task, for example if there is a timing involved) both should kick only one stick and then depart on the rest of the overall task.  Both pilots will then be given the opportunity to have ONE further attempt at this task as soon as possible after the end of the overall task.