Documents
FLM rules 2001.doc (92k)
(13 Jan 01)

PF1 Task Catalogue.doc (229k)
(13 Jan 01)

Rules and task catalogue.zip (71k)
(13 Jan 01)

PPG PHG Nationals
Introduction
(30 Sep 08)

FLM rules 2001
(13 Jan 01)

PF1 Task Catalogue
(13 Jan 01)

PPG Scoring
Entries
(16 May 01)

Overall position
(16 May 01)

MFG TEAM
(15 May 01)

Task 1
(15 May 01)

Task 10
(15 May 01)

Task 2
(15 May 01)

Task 3
(15 May 01)

Task 4
(15 May 01)

Task 5
(15 May 01)

Task 6
(15 May 01)

Task 7
(15 May 01)

Task 8
(15 May 01)

Task 9
(15 May 01)

TEAM
(15 May 01)

TOTALS
(15 May 01)

PPG Tasks
TASK 10 brief
(15 May 01)

TASK 1 brief
(15 May 01)

TASK 2 brief
(15 May 01)

TASK 3 brief
(15 May 01)

TASK 4 brief
(15 May 01)

TASK 5 brief
(15 May 01)

TASK 6 brief
(15 May 01)

TASK 7 brief
(15 May 01)

TASK 8 brief
(15 May 01)

TASK 9 brief
(15 May 01)


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PPG Tasks: TASK 8 brief
Updated 15 May 2001 TASK 8

TASK 8

·       

·      This task is as task C2 in the PPG local regulations

·      Unlimited fuel

·      Briefing:  13:30

·      Takeoff starts 14:00

·      Takeoff order:  Reverse current championship position

PRECISION CIRCUIT IN THE SHORTEST TIME

Objective

To strike a number of targets laid out in a given order in the shortest possible time and return to the deck.

Description

8 targets 2m in height are laid out 50M apart in two arrays.  The first array has 4 targets in a straight line, the second array has 4 targets in a slalom. 

A further target is placed 50M behind target 10 to serve as a pylon which must be flown round (by the body of the pilot) before target 10 is struck.

 

Special rules

A valid strike on a target is one where the pilot or any part of the FLM has been clearly observed to touch it.

To count as a strike, target No. 9, the pylon, must be rounded in a CLOCKWISE direction.

A strike on target 1 starts the clock, a strike on target 10 stops the clock.

Pilots may have only one attempt at striking each target except for the first and last targets where three attempts at each are permitted. 

Failure to strike the first or last target or touch the ground at any point between them: score zero.

 

Scoring

   Pilot Score =

Where:

NQ  = The number of targets struck by the pilot

Sp  = The pilot's elapsed time in seconds between striking target 1 and target 10

 

Start order

Free takeoff from the deck.  Pilots to wait downwind of the course.

The next pilot number in the course will be displayed on the ground.

Pilots are to start the course while their number is being held up by a marshal.  IT WILL ONLY BE DISPLAYED FOR 20 SECONDS!  If a pilot fails to start the course in this time, 20% penalty and he must immediately fly well clear of the waiting area until all other pilots have flown the course. 

After finishing the course fly back to the deck and land.