Documents
FLM rules 2001.doc (92k)
(13 Jan 01)

PF1 Task Catalogue.doc (229k)
(13 Jan 01)

Rules and task catalogue.zip (71k)
(13 Jan 01)

PPG PHG Nationals
Introduction
(30 Sep 08)

FLM rules 2001
(13 Jan 01)

PF1 Task Catalogue
(13 Jan 01)

PPG Scoring
Entries
(16 May 01)

Overall position
(16 May 01)

MFG TEAM
(15 May 01)

Task 1
(15 May 01)

Task 10
(15 May 01)

Task 2
(15 May 01)

Task 3
(15 May 01)

Task 4
(15 May 01)

Task 5
(15 May 01)

Task 6
(15 May 01)

Task 7
(15 May 01)

Task 8
(15 May 01)

Task 9
(15 May 01)

TEAM
(15 May 01)

TOTALS
(15 May 01)

PPG Tasks
TASK 10 brief
(15 May 01)

TASK 1 brief
(15 May 01)

TASK 2 brief
(15 May 01)

TASK 3 brief
(15 May 01)

TASK 4 brief
(15 May 01)

TASK 5 brief
(15 May 01)

TASK 6 brief
(15 May 01)

TASK 7 brief
(15 May 01)

TASK 8 brief
(15 May 01)

TASK 9 brief
(15 May 01)


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PPG Tasks: TASK 6 brief
Updated 15 May 2001 TASK 6

TASK 6

·       

·      This task is as task C5 in the PPG local regulations

·      Unlimited fuel

·      Briefing:  15:30, 13 May 2001

·      Takeoff starts 16:00, 13 May 2001, or when the wind permits….

·      Start order:  Reverse current championship position, the number displayed will be the ORDER number.

Up - down - Precision landing

Objective

To climb to a height of pilot choice, switch off the engine and glide to a precision landing as fast as possible.

Description

Free take off.

Pilots wait for their start slot by circling the spot in a clockwise direction, but not closer than 100m from the spot.

When the pilot’s start number s displayed, the pilot should start the task on his next circuit.

A “kicking stick” is positioned near to the precision landing target.  The pilot kicks the stick to start the clock.

[Timing starts]

  The pilot climbs to a height of pilot choice (NOT going outside of the other circling pilots) and cuts his engine.

[Split 1]

The engine must be off for at least 30* seconds before the pilot touches the ground as near as possible to the centre of a 10m radius target. 

The clock stops when the pilot touches.

[Timing stops]

 Pilot time is corrected with a time bonus or penalty depending on pilot's landing performance.

Special rules

-           The pilot may only have 3 attempts at kicking the stick.

-           5* seconds are subtracted from the pilot’s time if the first touch is on a football at the centre of the target.

-           10* seconds are added to the pilot's time for every whole second less than 30 seconds between engine stop [split 1] and first touch.

-           1* second is added to the pilot's time for every whole 5*cm of distance from the furthest point of first touch to the centre of the target. (Max 5m* [100 sec]*).

-           30* seconds are added to the pilot's time for falling over on landing.

Scoring

Pilot score = 

Where:

Tp = Pilot time between kicking stick and first touch including any landing bonus or penalty.

TpMin = Shortest time between kicking stick and first touch including any landing bonus or penalty.

* = Numbers may be varied by director at Pilot briefing.